QUANTUMANIAQUANTUMANIA
A visual R&D project for Ant-Man and the Wasp: Quantumania, exploring how a micro-world might behave through a series of motion experiments and images used to help guide the film’s visual direction.


During early development of Quantumania, the challenge was not how to depict a world, but how to define one that didn’t yet exist.
Working alongside Marvel’s pre-production team, the brief was to explore how a micro-scale world might behave. This meant moving away from familiar visual references and instead testing ideas that could help shape the direction of the film before production began.
The work needed to open up possibilities rather than narrow them down.




We approached the project as a series of focused experiments, each built around a simple question: How does energy move and interact at this scale. What does a fluid look like when it can’t behave like water. How can structures form, shift and respond to external forces.
These ideas were explored through a mix of motion studies and still images. Environments were treated as active systems, with elements that could transform and reconfigure rather than remain fixed.
Working ahead of a finalised script, the process was fast and iterative. Each experiment fed into the next, building a broader visual language that could be used by the wider VFX team as the film moved into production.









The work helped establish early visual direction for the Quantum Realm by testing how it might function rather than how it might look.
By exploring multiple possibilities in parallel, the project created a foundation that could inform design, environment and behaviour across the film as it developed.


























































